
So what’s next for Anime Tokyo? That remains to be seen at this point, though it looks as if Yan Ru intends to incorporate some additional maps into the mix, as well as more weather conditions to experience Tokyo in. If developers get themselves into a position where they can back up the visual fidelity and detail of Anime Tokyo with a significant interactive element - it’d be great to be able to go inside some of the buildings, for example - then the potential future applications for video games are very exciting indeed. On the whole, though, Anime Tokyo shows an impressive amount of potential, and demonstrates that Unreal Engine 5 doesn’t have to be used for boring old western-style open worlds full of mud, grass and rocks. This may be something that Yan Ru might want to look into once a firm base for the project as a whole has been established. We still have a way to go in terms of getting real-time 3D graphics to look like “anime” - though as certain games such as Dragon Ball FighterZ and Guilty Gear Strive have demonstrated, it’s not entirely out of the question. One thing that does tend to stand out a bit right now is how the characters look a little uncanny the relatively realistic lighting and shading on them makes them look more like plastic dolls than actual anime characters.


png format at up to 4K resolution, too, even if your PC isn’t quite up to the job of running the “game” itself on its ultra settings. It’s possible to output these photos in high-quality. While not all of the effects and customisations appear to be implemented just yet, you can do things like play with chromatic aberration, depth of field, colour balance and a number of other settings to give a distinctive look and feel to the images you create.

Anime Tokyo also features a photo mode, whereby you can customise the overall look and feel of the visuals still further.
